Realmz™ Manual 2.0

Realmz™ Copyright© 1994-95, Tim Phillips.
Registration Fee $25 for the scenario driver.
Additional sceanrios $15 or less.

This manual MUST be present in the same folder as Realmz for Realmz to run.  DO NOT throw it away.

Realmz is not free.  You may try Realmz for 45 days.  After which you are obligated to either register Realmz with Fantasoft OR remove it from your computer.

If you want to register the scenario driver or additional scearnios please fill out the registration form in chapter 3 of this manual and send it with your payment to the address on the form.  In return, we will send you a registration code so you can register your copy of Realmz and gain additional benefits.  (See below)

You may pass along copies of Realmz as long as you pass along only complete unregistered copies, with all files in an unaltered state.  You may not charge any fee for Reamlz for any reason.  You may post it to local BBS or online pay services only.  You may not distribute Realmz on any form of media such as floppy disk or CD Rom without permission from Fantasoft and the author Tim Phillips to do so.  If you would like to request permission, contact us at:  Fantasoft1@aol.com

If you want a copy of the most recent version mailed to you on disk, check the appropriate spot on the registration/order form.

   The benefits of having a registered copy are these:
 
1)  You will be able to explore the remainder of the initial sceanrio, "The City of Bywater".  You are prevented from exploring a large areas until the scearnio driver is registered.

2)  You will be able to playtest a portion of other scenarios to decide if you wish to register each.  Additional scearnios are $15 or less.

3) The 'About Realmz' dialog will no longer appear every time you launch Realmz.

4) You will be able to create characters starting as high as the 12th level in ability.

5) No restrictions on the maximum levels allowed to begin an adventure.

6) Your characters will be saved permanently as they gain levels.  Otherwise they will revert back to 3rd level if you begin a new adventure.

7) Your support will help ensure the continued development of Realmz and new scenarios.  This is largely a one man effort and every dollar helps.

   Once you have registered your copy of Realmz, you may no longer pass that copy along to others.

[ Realmz represents four years of intensive effort, and is a quality work.  Please do not alter, hack or clone this program except for YOUR OWN private use!   Programs as elegant as this one come along only 'once in a blue moon!  I encourage you to support Mr. Phillips' efforts by registering your copy, and by sending your comments and messages of encouragement to him!  Let a sense of integrity and honesty be your guide in this matter.  Sincerely, L.E.F., Manual Editor ]

  Due to the extreme complexity of this game, there is no way for me to anticipate every possible problem ahead of time.  For that reason I reserve the right to make whatever changes to the scenario engine, game files and game playability at any time.  I have put in a lot of effort to make sure that I could add new features with minimal changes to the interface or file formats, but eventually a major overhaul may be required.  If that happens, I will try to include ways of converting old characters and saved games to the new format but I can't guarantee anything.

Questions/Bug reports/Suggestions:  

America Online:  Fantasoft1 (For bug reports on Realmz/Assault)
Compuserve:  74163,45   (For bug reports on Prelude)
Internet:  Fantasoft1@aol.com (For bugs with Realmz/Assault)

ALWAYS include the version of Realmz you have.  A lot of things change and without the version number it is pretty tough to verify the problem.  Please try to be as specific as possible.  A comment such as, "It crashes all the time,"  is too vague, and will not be of any real value in correcting the problem.  Try and describe were you were and what you were doing along with your system configuration and any inits/extensions you may have been running.

If you need a written reply to a question by U.S. Mail, please include a self-addressed, stamped envelope to facilitate a quick reply with a minimum of effort on our part.

I would like to thank the following people in helping to make Realmz possible:

My wonderful wife, Erin Phillips, who patiently (and sometimes not so patiently) supported me by putting up with numerous weekends and evenings over the last 4 years while I worked an almost full-time second non-paying job, attempting to create this dream and make it a reality.

Pete Hagen:    Fantasoft LLC.

Sean Sayres:    Fantasoft LLC.

Glenn Andreas:  The cool Theldrow font and some nifty icons were derived from his game "Theldrow".  Not to mention that Theldrow was a big motivator for me to start Realmz.  Look for the future release of his latest creation "Chimera".

Lance Linimon for lending a hand in the sound department.  Lance has been involved in music and sound since he began playing piano at the age of three. Not long after, he began tinkering around with tape recorders, sound effects records and Moog synthesizers. He has since made music a lifetime hobby and a possible career.  Lance has composed a great deal of music, including songs recorded by bands in which he's played an integral role as keyboardist or guitarist, a string quartet which has performed across his home state, music for a play and numerous other works. Several bands repeatedly use him as their producer and engineer on demos and local releases. He is currently preparing to work on solo material in his home studio. His influences include Dead Can Dance (which vaguely inspired Realmz's intro music), Cocteau Twins, Mission of Burma, Supercollider, Wire and Red House Painters, among many others. He can be reached at E-mail address: Linimon@delphi.com.

Lane Foulk for being the first registered owner of Realmz, and for volunteering to edit the Realmz manual.  Lane is a 9th grade math and computer teacher, 15-year veteran RPGer, church deacon.  Introduced to the Apple // computer in about 1979, the combination had him hooked.  Beginning with Akalabeth, Wizardry, Bard's Tale and games of similar ilk, Lane walked the dangerously thin line between keeping a job and wife, raising two beautiful children, and trying to support the fantasy gaming habit while maintaining some semblance of sanity.  Some would argue as to whether he's succeeded or not...   In any event, Lane graduated to the Macintosh, playtested the beta version of Realmz, and made a few helpful suggestions, correcting Tim's near-perfect spelling and punctuation!  >;-) Lane can be reached as 'Troubador' on AOL, or on the Internet at:   lfoulk@lps.esu18.k12.ne.us.

The beta testers:  Randy Lee, Don Henson, Neil Shapiro and Brett Pawlowski.  

Also some of the others who chimed in with special insights or graphics: Chris Johnson, Terry Schussler, John H. Chrostowski, A. Wesley Reese, Andrew Dyer, Gerry Inks, Adam Neuman and Louis I. Dagen and Andy Hunter.

All Fantasy RPG'ers everywhere:  For bothering to read this far.  (I don't think I would have.)

Other Fantasoft Products

EXILE: Escape From The Pit v1.1 is another release by Fantasoft.  Exile was created by Spiderweb Software and is the brainchild of Jeff & Shirley Vogel.  You can find Exile on America Online, Compuserve and many of the major ftp sites on the internet such as ftp.sumex-aim.stanford.edu, ftp.umich.edu or any of the mirror sites.

"exile n. 1. Enforced removal from one's native country. 2. The state or circumstance of being in Exile."

Above ground, there is only one nation: The Empire. That's all it's called. What need is there for fancy names when there's only one game in town?

The Empire maintains order at all costs. Misfits, magical creatures, and petty criminals of all sorts are unwanted, and the Empire has one tried and true way of disposing of them...

They are sent through a one-way teleporter into the Underworld. And you are considered misfits.

There are hundreds of miles of tunnels under the surface world, filled with creatures fantastic and mundane, all scrabbling for the same limited food and limited space. It is into this hostile,war-ravaged land that you are sent to find your fortune. Or just try to survive.

Exile is a shareware full-length fantasy role-playing game. It boasts intricate game machinery and an enormous, highly detailed world. Among its features:

*  An enormous cave system, filled with special encounters and almost 80 towns and dungeon levels.

*  Many, many people to talk to and puzzles to solve.

*  Multiple game objectives. Win the game in one way, or several.

*  Elegant, skill based character generation system. No character classes - customize your characters as much as you want.

*  Full auto-mapping.

*  Ultima-like top-down view.

*  First half of game available, at full functionality, without paying. Play many of the towns and dungeons for free.

Exile is $25 shareware. It requires System 7, a 13" monitor or larger, and 256 color quickdraw (it will run with 16 colors, but the graphics will be
very ugly.). It takes up 3 MB on disk and requires 2 MB RAM.
It will run on AV machines, but is extremely unreliable on the IIcx 
(I am  looking to remedy this in future versions).

A hint booklet is available for $6.50

You may use the registration/order form in chapter 4 of this manual to register Exile.

                                      - Jeff Vogel
                                      Keeper of Exile
                                      Spiderweb Software

E-Mail:    Spidweb@aol.com

Shamelss Plug

The nifty character portraits were done by Karl Janot.  He is an honest to god, 'Starving Artist'.  If you need artwork done of just about any kind, please give him a call at his home phone below or contact him at by mail.  He really needs the money!

Karl Janot
10132 - 83 Avenue
Edmonton, AB., Canada
T6E 2C5

Phone:  (403) 433 - 1003

About This Manual

This manual is not perfect.  It's pretty extensive as far as most game manuals go and I have tried my best to include just about anything an avid player of Realmz could every want to know.  As time goes by I will add new sections to explain new features as they become available.  You may have noticed that some of the text has odd breaks or large amounts of space between some of the paragraphs.   That is to help it print correctly on some printers.  I can't promise that it will print perfectly on yours, but I have done the best I can.

To go to the next chapter you can click on the box below OR you can click on the scroll bar at the bottom of the window.  To go to any chapter you can select the name of the chapter from the "Contents" menu.